Monthly Archive for September, 2011

Squidwolf > Blog > 2011 > September

We have been going over information regarding connections to Squidwolf Gaming Network and the quality of the paths. To get a better picture of this, we would like to ask you a small favor to help us better map access and peering into Alive and Surface.

Use this IP ( for testing, It’s the only one that replies to pings. Use the default ping interval in pingplotter and an hour of data will do (15 sec interval, 250 times). Pingplotter is a very good tool for this. It gives a very visual screenshot of the path our preciousssss little Gaming packets travel when you play. We are especially looking for packet loss, since this is what can affect your playing experience the most (framerate jerks, screen locks up etc.)! Latency (ping times) is not a big factor as long as it stays steady over time, for example, steady at 200ms is quite fine since we do not require latency in the low tens to play like FPS games.

Thank you very much for your response and help, we have recieved over 500 mails! They should be enough for now, and enough ammo to use on our providers. We’ll probably ask you again if we get something changed so we can compare and see if it improved the situation.

Welcome to Squidwolf Dev Blog. This is your first post. Edit or delete it, then start blogging!

Starting today, the doors are open on Squidwolf Gaming Network. Depending on your account type you will already have a certain number of ‘hours’ to game on our network.

If you max out your time then we will automatically bill you for another month, it will be compounded with the resources you haven’t used on your account.

People keep emailing me with exactly what the IN at the front of my name means. Well IN stands for “Intelligence Network” and you can find out more on the Squidwolf Wiki.

Noticed a support query about adopting Project: Hazel to more operating systems. This topic has often been discussed here at the Polaris tower but it always boils down to were we should focus our efforts.

We officially support OS X which opened with Blue Light and Red Vortex introduced official support for some Linux distributions.

We have plans to officially extend support to Echoing Spectrum and even more Linux distros!

Some geek stats for you now, we have thwarted 1,000 attempts to break into our network now. We are so awshum!

Lots of things have happened with Project: Hazel this week. Some mediocre, some good, some great!

STARS Shelby and I have had spotty activity with the community and our fellow Polaris members this week, but for different reasons. Earlier in the week, STARS Shelby hurt her back at home. This caused some problems as it limited the amount of time that she could spend at the keyboard. She also missed a lot of school and this isn’t good.

I attended the TorontoCon and have had limited computer access. As a result, my ability to check email and the forums has been rare. However, I sat in on some outstanding sessions, learned some new things and will hopefully bring back some positive changes.

I’d like to close this blog out with some thanks. On behalf of the staff of Project: Hazel, we thank you for all of your support.

As always our policy is that you deserve the truth no matter what. The reason for the server outages yesterday and this evening is and was a tiny module in the network equipment called a gigabit interface card (gbic). The February cluster consists of a row of frontend servers (proxies) and another row of application servers behind those.

Here is a micro analysis:

  • Hardware upgrade fully tuned for maximum performance
  • Summer vacations are over (the effects of which could clearly be seen in various trends)
  • Last patch bringing performance and stability improvements
  • More of us are blogging