Monthly Archive for November, 2011

Squidwolf > Blog > 2011 > November

Issues, bugs, exploits, more bugs, imbalance, big bugs. Mix it all together and you might have a description for last week. Well, except for lag, then lag and then some more lag. All three from different sources, we got one down, two to go.

First off you need to join one of Project: Hazel’s member organisations, there is a full list of those available on our website.

Next you need to rise in the ranks of that organisation and you’ll finally be formally invited to join Polaris.

Tomorrow the first mandatory automatic patch to Red Vortex will be deployed to February.

This patch brings some immediate fixing to platform related issues and a slew of other fixes (patch notes will be available soon).

Since last Tuesday, 9 Members have ratified their new account type. However, not all of them have sent in their logo. We would like to remind everyone to send in their request for an avatar, which is then uploaded to their vCard on their account.

Here we are, 30 hours after the deployment of the last patch. How has the deployment done so far? I’d have to say rather well. There were some unexpected issues that came up but overall the upgrade went well. The server stayed stable and no revert was required.

Since that’s out of the way, there’s some more information to pass along. There is a new Member Guide available for download. The Guide is in .pdf format, so Adobe Acrobat is required to view it.

Issues that have arisen since the deployment are being addressed and fixed as soon as they are discovered. Information on these fixes can be found on the forums under the General Discussion thread. Just look for the stickies at the top of the first page.

As I have stated before, thanks to all the players for their patience, understanding and continued support!

We have finally moved all user accounts over to the new system and we are already getting reports that logins and general account use is overall 15% faster.

You can thank us later.

A big part of Red Vortex are the changes that have been made to the accounts system.

Some of the changes have required us to make procedures to “port” data from the current system to the new system, especially Names and Addresses. We just did an installation of a new mirror on Friday, along with running all the conversion scripts.
It would help a lot of as many members as possible verify that their information has been correctly ported.

With the introduction of our net port scan detection technology, we know have the ability to pinpoint exactly who on our network is attempting to exploit any security holes in our firewalls. Please be aware that Port Scanning servers on Squidwolf Server Network is strictly prohibited and could result in a permaban.

Also: Network manipulation of any kind will get you banned, we know who you are now!

Hello there, citizens of Squidwolf Syndicate

Banning players on Squidwolf Gaming Network for macro gaming is on the increase and this worries us.

I really do not like banning players, nor do I enjoy explaining to them why they are banned. So I want to share with you a couple of ways you can avoid being banned:

1. Don’t use Macros or other third party programs. We know what you are doing!

2. If a member of Polaris requests your attention, don’t ignore him/her. Even if you do not speak English, please respond. If we are investigating macro use, we may request that you respond either via the in-game chat or via Squidwolf IM.

Excerpt from the EULA:


A. Specifically Restricted Conduct

Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting Project: Hazel’s rights to control the Game environment, and the conduct of the players within that environment, Project: Hazel prohibits the following practices that Project: Hazel has determined detract from the overall user experience of the users playing on our Gaming Servers:

(3) You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.

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