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Diary entry of the ugly dev, part two:

I read some rumors that Factions might get an overhaul in the feedback on my blog on Storyline, so I took up this hammer that is sometimes laying around in our office and did some research on what the frak I’m doing. Now I feel like sharing this secret information with the rest of the world.

Factions is getting crazy improvements for MIKA1, mainly because of its current crappy status, I mean … it’s just not worth much effort if you get far enough away from the spawn point or don’t like playing with others.

Mobs

Yes you will be getting your own personal Faction Mobs and yes they will be awesome. As to the rumours that you will be able to get Withers to work for you, hells no. Can you imagine that?! …actually it sounds pretty awesome but sadly we don’t be doing it.

Faction Capture Points

To give you more incentives on creating and working in Factions we will be dropping some of these mysterious-sounding capture points all over the world starting with Edge. Capture these things (only at night) with your Faction buddies and you will be rewarded with boatloads of Exp. Doesn’t that just sound delightful, eh?

Diary entry of the ugly dev, part one:

The world we created still feels a little bit dull for players that are not much into PvP, faction operations & politics and other activities that don’t involve other players. The group of players that come in mind that feel this lack are mostly the new comers and solo players. How do we fix that? We create the content of course, but the bigger question is:

How do we do that?
Our development team faces a battle about whether we should create instanced content vs. static content. Creating instanced or random generated content would be the easiest solution, especially with not so many players playing on Squidwolf Minecraft just yet, but we want to be true to the world. Creating static content on the other hand would mean that in couple of days everyone would know about them and they would simply be camped/farmed to death, where a simple time zone difference can mean that you won’t ever be able to enjoy specific content if it’s known by the Sir Farm Alot faction.

How do we fix that?
That’s what hides under codename Storyline, it will be the start and the biggest step so far into the direction of adding content into the world that will neither be instanced nor static. Why we call it Storyline is because it requires players to follow the fictional background of Squidwolf Minecraft, something we have feel is missing from the game, other than to see the Monolith or other landmarks. Storyline will require running missions and going on quests, which is getting dramatically overhauled, so dramatically that some might cry in joy.

But how does it work?
That’s a secret, but since you asked so kindly I’ll give you a short version;

We are creating a distribution mechanic that will deploy hidden locations throughout the worlds on our server, pockets which will move to new locations when they feel like it, but dependent on what the characters are doing in the world. With this Storyline system, players of all types will be able to strike gold, hit the jack pot, find the golden pot under the rainbow or what ever someone might call it.

Locations might become a gold rush that could even be “sold” to a big group of players if found, but the gold might be to heavy for a solo player to carry on his own. We would like to create a supported mechanic for selling locations where people wouldn’t get an empty scenario but so far the only thing that came in mind was creating something with bookmarks which is not such a good idea (If you think bookmarks are a hot topic on the forums, you should see the discussions here on the Developer Network! 🙂 ).

What will we get?
At first we will use this system to deploy “normal” scenarios such as; complexes, caves, quest-agents and other things into the world. As the system matures, we will be able to make some locations or encounters rarer and harder to find. We might also use exploration as a new way to distribute resources and there are some other areas where the Storyline system looks promising for future ultra hot stuff, really ultra hot, did I mention something really really ultra hot?

Will this be the cure?
It’s brand new, so we know there will be adjustments, revisions and changes made to it, but it’s still a very promising system and we hope to use it to distribute a lot of new content into the world.

But we will still continue developing & creating existing content; we won’t remove any existing content or move it to the new system unless we feel this will meet the expectations of the players, and also continue in our journey to find the perfect balance in order to make Squidwolf Minecraft the best server out there!

I know Bon Fire Night’s actual correct name is Guy Fawke’s Eve, and the “V” mask is actually the Guy Fawke’s mask.

sheesh!

It is a British thing and I don’t celebrate it, why the weird question?

Yes the rumours of Squidwolf Minecraft are very much true, that is all.

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We have increased the number of allowed incorrect logins from three to five, this is due to some users forgetting to update their passwords after the removal of DirectAuth and as a result getting locked out of their accounts.

We have increased the amount of “points” an email needs to receive before it is considered spam. This is in response to our Spam Filters being way to paranoid on what is or isn’t spam.

We formally announce that Cyberhornets Hackerboard will be surrendering their territory as part of their move to disband the group.

Just to let you all know that we have finalised plans with Cyberhornets Hackerboard to use the HazelShield security firewall technology and it is now deployed across the network.

You will never feel safer!